improving a baseball game
improve ux for baseball game
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Interviewer: Hi there! I'm Prologue, and I'll be chatting with you today about your experience with a baseball video game to help us understand how we can improve it. To start, can you walk me through the last time you played the game—what were you doing and how did it feel?
Participant: earlier today. Felt retro. Enjoyed it.
Interviewer: You mentioned it felt "retro" — can you say more about what gave you that impression, and whether that was a good or bad thing for your experience?
Participant: 8 bit feel. I enjoyed it.
Interviewer: Got it, glad the 8-bit vibe worked for you. Now shifting gears a bit — was there any moment during play today where you felt confused, frustrated, or wished something worked differently?
Participant: every hit is a home run. unrealistic
Interviewer: That sounds like it took away from the challenge. Can you tell me more about what happened when you were hitting—was it every single swing that connected resulting in a home run, or just most of them?
Participant: every swing that connected resulted in a home run
Interviewer: That's a pretty significant balance issue if literally every connection cleared the fence. How did that affect your motivation to keep playing or your enjoyment of the game overall?